05-22-2005, 03:00 PM
Arnulf,May 22 2005, 04:25 AM Wrote:That makes me think. What exactly is a casual gamer in this context?
Someone who plays every evening for only half an hour? Someone who plays for only 4 hours max per week? Someone who does that and stays to the game for, let's say, two years?
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To me, and I believe to Blizzard (based on comments made by CMs), a casual gamer is one who does not have large contiguous blocks of time to play the game.
This is what I think of when speaking of casual gamers, and I think it fits well. A person who can only play once a week, but in an 8 hour block has a lot more to do come end game than a person who can play 4 times a week for 2 hours at a time.
The end game, currently, is based heavily around instance and raids. While raids usually require multiple day commitments, the instances don't. The instances also take an average of a few hours, more than 2 in the least, and more if you are trying to do the quests and not just get loot.
The CMs on the official boards have made comments that seem to imply this. The fact that they call Dire Maul a more casual instance because the sections are split and can be run in 1-2 hours (with a good group) shows me that the time constraint is the thing that they are looking at.
What bothers me the most is that they keep saying they will add more casual content, but there have been no plans or hints as to what it might be. The only content we know that is coming up includes Battlegrounds, Blackwing Lair, amore difficult and time-consuming raid instance, and Zul'Gurub, a shorter, but still difficult and slightly-less-time-consuming raid instance. They keep promising more content, and yet have made no hints as to when or if it will ever come.
Stormrage
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Alarick - 60 Human Priest <Lurkers>
Guildenstern - 16 Undead Rogue <Nihil Obstat>
Dethecus
Berly - 23 Tauren Warrior <Frost Wolves Legion>