Priest end-game stuff.
#9
+crit chance is really overrated in the current setup. Even on the highest rank of Gheal, a priest will only get around +13 healing. Flash Heal only the equivilant of +10 healing. While you'll hear a good many stories about a lucky crit saving someone's ass, well, there's a lot of emphasis on the luck. The bonus itself is pretty much crap on average.

The only real reason to grab +crit is if you've gotten a lot of talents like Inspiration, but the benefit of those talents is fairly argueable over the long-term.

+healing, thanks to Dire Maul drops, can be more viable than a lot of people expect. Although it's easy for druids, priests likewise get a major benefit just from the improved HoTs. There are druids out there with 400 health every 3 seconds Rejuvinations; these druids can simply toss a HoT out and let their gimped spirit fill back their gimped mana pool over the next 12 seconds. Not particularly appetizing, but viable.

The best strat, in my opinion, is to get a decent level of intellect and spirit, then simply grab whatever decent +healing drops you run across. For instancing, Stamina isn't really necessary unless you don't trust your tank.

Also, Hedon, "+x healing" and "up to x healing" are the exact same thing, just different methods of saying it.
Tyren in [url=http://forums.worldofwarcraft.com/thread.aspx?fn=blizzard-archive&t=5&p=1&tmp=1#post5' Wrote:http://forums.worldofwarcraft.com/thread...mp=1#post5[/url]]When an item has the effect "Increases damage and healing done by magical spells and effects by up to 20", the damage dealt or hit points healed by one of your spells will be increased by a fixed amount up to 20. The actual amount that the spell is increased by is not determined randomly, but by which spell you are casting. You are not recieving a random bonus value between 1 and 20 whenever you cast a spell. Some random items, such as those with the property "of Shadow Wrath", indicate that they provide "+X Shadow Spell Damage". The actual amount of the bonus is again determined by the spell being cast.
Reply


Messages In This Thread
Priest end-game stuff. - by Mak - 05-20-2005, 05:11 PM
Priest end-game stuff. - by Hedon - 05-20-2005, 05:59 PM
Priest end-game stuff. - by Alarick - 05-20-2005, 06:55 PM
Priest end-game stuff. - by Xanthix - 05-20-2005, 07:14 PM
Priest end-game stuff. - by mjdoom - 05-20-2005, 07:40 PM
Priest end-game stuff. - by Skandranon - 05-20-2005, 10:05 PM
Priest end-game stuff. - by mjdoom - 05-20-2005, 10:24 PM
Priest end-game stuff. - by MongoJerry - 05-21-2005, 12:43 AM
Priest end-game stuff. - by russ - 05-21-2005, 02:21 AM
Priest end-game stuff. - by MongoJerry - 05-21-2005, 03:09 AM
Priest end-game stuff. - by acidjax - 05-21-2005, 08:35 AM
Priest end-game stuff. - by Drasca - 05-21-2005, 05:48 PM
Priest end-game stuff. - by Lord BEEF - 05-23-2005, 10:56 PM
Priest end-game stuff. - by Drasca - 05-24-2005, 09:15 PM
Priest end-game stuff. - by BoddoZerg - 06-20-2005, 05:10 PM
Priest end-game stuff. - by Treesh - 06-20-2005, 06:30 PM
Priest end-game stuff. - by Mak - 06-26-2005, 02:40 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)