05-16-2005, 04:58 PM
Rinnhart,May 16 2005, 12:39 PM Wrote:Here's a question: why do casters need wands in the first place? Making a secondary, wholely elemental damage source for the classes that already do 99% elemental damage seems counterproductive given the existing talent and skill focus on physical defense.
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Which physical defense increases are there? As far as I know the only talents that increase physical defense are the priest one that increases the effectiveness of their armor spell and the warlock 31 point demonology talent that share damage with the pet (which at this point can be easily dispelled). There are no skills beyond the armor spells which just bring cloth casters up to the point of not dying from a strong breeze.
I still don't see the validity of your complaint. Wands never outdamaged other ranged weapons and moreso their damage can only be increased by talents on only 2 classes. The skill is insanely hard to get up so resists are extremely common. When it comes down to it, wands are a last ditch attack that won't significantly change the outcome of a battle. Even in your scenario, the melee weapon was a higher dps. This was also with the best wand currently in the game (I don't know how your weapon stacks up, but I'm assuming that isn't the best in the game).
Basically, casters need a way to damage heavily armored opponents since they can't survive the hits. When mana runs out they still need this in some way or else in that situation they would never win.
Stormrage
Raelynn - Gnome Warlock - Herbalism/Alchemy
Markuun - Tauren Shaman - Skinning/Leatherworking
Aredead - Undead Mage - Tailoring/Enchanting
Dethecus
Gutzmek - Orc Shaman - Skinning/Leatherworking
Raelynn - Gnome Warlock - Herbalism/Alchemy
Markuun - Tauren Shaman - Skinning/Leatherworking
Aredead - Undead Mage - Tailoring/Enchanting
Dethecus
Gutzmek - Orc Shaman - Skinning/Leatherworking