05-06-2005, 01:39 PM
Jeunemaitre,May 6 2005, 02:41 PM Wrote:Paying a set fee for monthly play has never been something that remotely interests me because I can't predict how much play I'll get in. That's why MMOGs have never made sense to me: the publisher is looking to attrack avid gamers with lots of free time and a steady income. It seems that their target population is squeezed in terms of age: younger gamers aren't going to be able to cough up the fee regularly, and older gamers aren't going to be able to spend as much time playing. Although, that may be the whole idea: get as many people as possible who will pay their fee and then not take up server space. It all just seems like too much of a racket to me.You sound as if you feel you have to spend as much time on subscribtion based entertainment as possible to be able to justify it to yourself. I may be wrong, but that's how your post reads to me. Do you have to stay online as much as possible just because you pay for your internet connection?
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Some of the newer MMOs do allow you to hop on for 15-20 mins and still make progress, even at the highest levels. Not every MMO is a clone of EQ where you need to spend an hour or two looking for 4-5 specific classes to do anything beyond standing around or RPing.
Of course, if you want to be "the bestest with the mostest" then you have to have no life, a willingness to stay glued to a screen and preferably someone else who can pay the bills and/or make sure there's food/snacks/caffeine available at all times. Not something that I'd call an enviable existence.
Luckily it's possible to play a MMO without doing that. You just have to accept that others will surpass you, but as long as you have fun what else do you need?
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