04-14-2005, 07:44 PM
SetBuilder,Apr 14 2005, 01:34 PM Wrote:Maybe they were smoking some good #$%&? WoW doesn't have a linear quest system. You can take the quests whenever and in whatever order you want. Same quests (as that is the backbone of the game), but your choice how to do them. Don't know what they are talking about comparing to D2.That's not what Treesh meant. Or at least I don't think it is. WoW's quest system is fairly linear. Yes, you don't have to take all the quests or do them in some prescribed order but...
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1. You don't have any bearing on how the quest ends. You can't, for example, choose to return VanCleef's head to Gryan Stoutmantle or to see if the King would give you more for it (considering the disgusting number of quests this would be nightmarish).
2. Many quests continue in a sequential fashion. Taking the letter from VanCleef's body leads you all the way through to the quest where you kill the guy in the library and his roguish informant.
In effect, you're quite constrained by your faction and many other aspects of the way the game is set up. I'm hoping for quests that will, at the least, work like Diablo I where you have a chance to get different quests each time, or even better, like Ogden's Sign from that game (where you have multiple choices, but hopefully it's not like one absolutely sucks!), or even better if which quests you take and how you complete them has a bearing on the rest of your story.