04-14-2005, 07:34 PM
(This post was last modified: 04-14-2005, 07:35 PM by SetBuilder.)
This sounds like a really fun game, I'd say. As long as they don't lag out on the Single Player and LAN support!!
Maybe they were smoking some good #$%&? WoW doesn't have a linear quest system. You can take the quests whenever and in whatever order you want. Same quests (as that is the backbone of the game), but your choice how to do them. Don't know what they are talking about comparing to D2.
I'd like to think they are setting a quest system closer to Fallout 2. Realistically, this game sounds more like Fallout 2, or Fallout Tactics than a Diablo style, just with swords and magic rather than guns and mutants.
Two squads of seven, each squad also having a squad leader (7 troops + SL). Ideally, 34 is the best number in competitive play. That way each team can have two squads, two squad leaders, and a captain. Takes a LOT of practice to be able to work in two squads with eachother, and it's pretty much a requirement you know or at least play with these same people a LOT to get to your fullest potential. That in itself though would make the game EXTREMELY playable.
Tip: Worst team player, best commando is good Captain. EXTREMELY good tacticians a must for squad leaders. If captain no listen to SL's, captain be burned. :D
Treesh,Mar 27 2005, 06:34 AM Wrote:Umm, WoW quest system isn't linear? D2 quest system isn't linear? What?! Granted, WoW does have slightly different paths you can take, but it's still the same outcomes for each individual quest. I just don't see how they can say the new system is going to be non-linear and then say it's similar to D2's quest system especially.
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Maybe they were smoking some good #$%&? WoW doesn't have a linear quest system. You can take the quests whenever and in whatever order you want. Same quests (as that is the backbone of the game), but your choice how to do them. Don't know what they are talking about comparing to D2.
I'd like to think they are setting a quest system closer to Fallout 2. Realistically, this game sounds more like Fallout 2, or Fallout Tactics than a Diablo style, just with swords and magic rather than guns and mutants.
Nystul,Apr 9 2005, 10:37 PM Wrote:I just hope they don't screw the game up trying to make largescale coop worthwhile. A group of 16 player characters isn't a caving party, it's a bloody infantry division.
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Two squads of seven, each squad also having a squad leader (7 troops + SL). Ideally, 34 is the best number in competitive play. That way each team can have two squads, two squad leaders, and a captain. Takes a LOT of practice to be able to work in two squads with eachother, and it's pretty much a requirement you know or at least play with these same people a LOT to get to your fullest potential. That in itself though would make the game EXTREMELY playable.
Tip: Worst team player, best commando is good Captain. EXTREMELY good tacticians a must for squad leaders. If captain no listen to SL's, captain be burned. :D