04-13-2005, 04:26 PM
Sir_Die_alot,Apr 12 2005, 12:43 PM Wrote:Occhi was the only one to try to have a rational counter debate so here is my reply to that.
SNIP
But then I thought Pindle and Mephisto runs were also cheesy, and while not cheating, against "the spirit of the game." *shrugs* :rolleyes: :whistling:
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Quote:The ability to slip the "holy trinity" to the end of an instance is what I belive is against "the spirit of the game", not simply that a class can stealth around.
On point one: Thanks. :D
On point 3, I call it good tactics. /military talk on. Consider METT-T. Do an IPB on the enemy, and apply an asymmetrical approach to his strengths to hit the Center of Gravity, Decisive Point, or the High Value Unit with as little loss to yourself as possible. If Blizz changes the instances or skills, new IPB and METT-T analysis is required, then up with the best tactics you can to beat the High Value Unit. What I see you and kandarthe arguing is a cookie cutter approach to most instances, based on an attrition combat model with a combined arms combat team/task force. The Rogue-Druid more like a Special Forces infiltration. Light forces who, if detected, are toast, but who can apply a lot of combat power if they choose the nature of the engagement. Combined arms, and sustainability, are part of any smart tactical plan. /end military talk.
Apologies if I misunderstood your position.
On point 2: I am tempted to dig up the old thread where we discussed "what game are you playing?"
Once through every instance, and NO MORE, per character? Is that the Spirit of the Game? Or, this yet another case of "fun is where you find it?"
Item farming. What MMORPG is without it? I thought Pindle Runs were cheesy as well, but I would now and again do one while waiting for friends to meet me on a team game night, or if I had only 10-15 minutes to play. As Sirian used to cmment "Hit the Piñata, see what candy falls out." :) Of course, that was after I had spent a year and a half on a Rogue Variant Assassin going all the way through the game, bit by bit, "once through." IIRC, you and I did Hell Ancients together. It was the one quest that I had run out of patience with to do solo. :D
What about "end game" content? The game specifically adds instances. And will add instances, all with promises of better loot.
The game goes on forever, the END, unlike Diablo, never arrives by the Killing of Arthas, or what have you.
As I read it, the spirit of the game is to build your character, find the best stuff you can, and join in your Faction's forces to go scrap with the other faction. In military talk, train and equip the Militia with the best arms you can get your hands on, and send them to war, since the world is at war. The leveling and other bits are processes aimed toward that end.
Occhi
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete