03-11-2005, 09:24 PM
I find myself needing more detailed information (and hopefully a formula), so, naturally, I come here (Ok, so I've been here for a while; I once even posted a speed calculation worksheet for DII :P ...it's just time for a "set lurk off"....or is that "set lurker on"?).
Usefulness of crafted items aside, I'm trying to raise my leatherworking skill and finding the color-codes (i.e. Orange=definately, Yellow=maybe, Green=probably not, Grey=time to move on) to be insufficient to determine my best item to grind on.
I have observed that a pattern that "just went yellow" is more likely to grant a point than one that is "about to go green", so it seems likely that there is a ramp down per skill point rather than steps. My objective, therefore, is to create a table of percent chance to grant a skill point per resource, per pattern, per skill level. This would give me an at-a-glance indication of the most efficient pattern to grind on, disregarding all secondary materials.
My assumption is that the yellow and green levels are determined by the percent chance to grant a point per item, so something like:
Orange = 100%
Yellow = 50 - 99%
Green = 1 - 49%
Grey = 0%
I'm in the process of collecting information on the skill levels at which patterns turn yellow, green, and grey. Statistical analysis should then show if it's a straight progression or curved.
Does anyone have any further information to share or better data collection methods to suggest?
Usefulness of crafted items aside, I'm trying to raise my leatherworking skill and finding the color-codes (i.e. Orange=definately, Yellow=maybe, Green=probably not, Grey=time to move on) to be insufficient to determine my best item to grind on.
I have observed that a pattern that "just went yellow" is more likely to grant a point than one that is "about to go green", so it seems likely that there is a ramp down per skill point rather than steps. My objective, therefore, is to create a table of percent chance to grant a skill point per resource, per pattern, per skill level. This would give me an at-a-glance indication of the most efficient pattern to grind on, disregarding all secondary materials.
My assumption is that the yellow and green levels are determined by the percent chance to grant a point per item, so something like:
Orange = 100%
Yellow = 50 - 99%
Green = 1 - 49%
Grey = 0%
I'm in the process of collecting information on the skill levels at which patterns turn yellow, green, and grey. Statistical analysis should then show if it's a straight progression or curved.
Does anyone have any further information to share or better data collection methods to suggest?
<span style="color:gray">[Hellscream]
Shriek---Darkspear Hunter[62]
Chant---Forsaken Priest[70]
Yelp---Sin'dorei Blood Knight[70]<!--sizec--><!--/sizec-->
Shriek---Darkspear Hunter[62]
Chant---Forsaken Priest[70]
Yelp---Sin'dorei Blood Knight[70]<!--sizec--><!--/sizec-->