03-08-2005, 02:56 AM
bonemage,Mar 7 2005, 06:32 PM Wrote:I can't speak for capped characters, but whether you gain exp or not from a kill is based off of a percentage of your level vs. the mob level. At lower levels, this is around 5 levels, meaning a mob 5 levels below you give exp, but 6 levels doesn't. At level 47 (where I'm at), it's around 10 levels or so. At level 60 (unless the rules are changed at that point) I don't think finding areas with 50 level mobs is that difficult. The warlock is strong solo character, and outside non-elite mobs are cake to farm for shards. It takes some time and preparation (I always stock up the night before an instance run) but isn't a big deal. All it really takes is to hop a flight somewhere appropriate level and kill a few things. I've not read anywhere about how this works at cap, so I doubt the rules change at that point. Can anyone confirm what levels are still at least green at level 60?
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The minimum level of mob to get experience was changed in the early stages of beta to a formula like this
MIN(char_level-5,char_level-char_level/5)
So providing that this is the same formula that is being used in the game; a level 60 character should still have level 48 mobs showing as green to them.
MIN(60-5,60-60/5)=MIN(55,60-12)=MIN(55,48)=48
Some one with a level 60 character could go look at some mobs of levels 47 to 50 to see for sure which ones still show as green. Others could run the formula for their respective level to see if it matches also.