03-04-2005, 11:27 PM
Ignoring PvP, since I agree that is broken since you can't refill in combat, I still don't see how different it is from an inventory management standpoint which is what I was getting at.
From the descriptions I've seen 16 shards is still pretty much enough, getting them back in PvE is not an big issue, so you are still out as many slots as a hunter (a full bag and the Warlock is still more flexible in the use of those spots). The only real inventory issue seems to be where the shards end-up and getting them in PvP. A shard count would be nice, but since you don't really have to touch the shard to use it, it doesn't really matter where it is, expect for visual organization of the bags.
I fully understand being down to 1 or 2 shards after a rest, but unless getting shards in PvE is a lot harder at higher levels than it is at lower levels you should be able to regen those 5 or 7 shards as you go along and before you need them. Again you don't really have any other inventory issues than a hunter. You just have a different and shorter time framed replenishment mechanism.
So, yes, I understand the other shard issues, especially the PvP one which currently makes inventory a bigger issue, but other than that I still don't see how from an inventory space issue it is any worse or different than a hunter. Warlocks have fewer shards because they can get them back as they go along (baring broken PvP) but they take up as much inventory space as ammo. Ammo has higher numbers becuase you can only replensish from limited town source. PvE Raid areas might be the one area where warlocks lose more space than a hunter because you are burning shards quickly and there aren't as many mobs you can pull them back from.
From the descriptions I've seen 16 shards is still pretty much enough, getting them back in PvE is not an big issue, so you are still out as many slots as a hunter (a full bag and the Warlock is still more flexible in the use of those spots). The only real inventory issue seems to be where the shards end-up and getting them in PvP. A shard count would be nice, but since you don't really have to touch the shard to use it, it doesn't really matter where it is, expect for visual organization of the bags.
I fully understand being down to 1 or 2 shards after a rest, but unless getting shards in PvE is a lot harder at higher levels than it is at lower levels you should be able to regen those 5 or 7 shards as you go along and before you need them. Again you don't really have any other inventory issues than a hunter. You just have a different and shorter time framed replenishment mechanism.
So, yes, I understand the other shard issues, especially the PvP one which currently makes inventory a bigger issue, but other than that I still don't see how from an inventory space issue it is any worse or different than a hunter. Warlocks have fewer shards because they can get them back as they go along (baring broken PvP) but they take up as much inventory space as ammo. Ammo has higher numbers becuase you can only replensish from limited town source. PvE Raid areas might be the one area where warlocks lose more space than a hunter because you are burning shards quickly and there aren't as many mobs you can pull them back from.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.