03-04-2005, 10:45 PM
Gnollguy,Mar 4 2005, 02:37 PM Wrote:Am I missing something here?[right][snapback]69766[/snapback][/right]
The difference is that a hunter doesn't have skills which instantly use 200 ammo at once. At a resting period, a Warlock may have to summon a new minion, conjure a soul stone, and conjure a healthstone (or more than one if the party wants them as well). Each of those takes up 1 soul shard, which is one inventory space.
Since healthstones and potions are on separate timers, it only makes sense to have one for an emergency heal (the combo of the two can get you out of some very sticky situations). Thus, when I'm playing my warlock I make sure to conjure them for the whole party.
Factor in the spells which cost a Soul Shard to use, and it can all add up. Blizzard has stated that they want a Warlock to have to make a concious decision about how many shards to carry, but when they're automatically thrown into one's pack along with loot, things can get to be quite a mess.
There are some UI mods out that provide a shard counter, but I've yet to try one.
See you in Town,
-Z
-Z