02-17-2005, 11:36 PM
Malakar,Feb 17 2005, 01:38 PM Wrote:When I first started playing WoW (at release), I thought it was a great idea to make non-combat regen ridiculously fast. That way it wouldn't unbalance combat, but you also wouldn't have to sit around doing nothing waiting forever to regen. Little did I know, that was just the early game misleading me. Now it takes me quite a long time to regen a full bar, even with good food/water.I know the feeling. I've always been kind of disappointed in how the gameplay shifts between the early game and the late game. I've noticed I'm strongly affected by "altitis" in WoW just because I really enjoy the gameplay at the low levels.
I guess they wanted to make certain classes/builds kill faster but have higher downtime, for an overall balance of kill/recovery time... but it's still very boring sitting down, and I still feel mislead by the early game. I wish they considered this an important issue in their early design, because I think at this point it'd be hard to make faster food/water without disrupting the balance. Higher maximum recovery at the same rate wouldn't hurt though.