04-11-2003, 03:30 PM
Also, Why have each paladin concentrate on more than one aura? There will be more han enough to use any useful auras, and mercnaries will add to the mix.
From mercenaries-
Prayer
Thorns
Defiance
Holy Freeze
Might
From Party
Fanaticism
Concentration
Holy Shock
Cleansing
Vigor
Salvation
Sanctuary
and Conviction
Benefits of these auras all active-
MASSIVE damage bonuses
Fast attac speeds and good chance of uninteruptable
Standoff damage and good way to beat off undead
fast running and never any worries about stamina
good resists even with mediocre quipment
lowered enemy resists to cause more damage from FoH, Vengeance, holy shock/freeze
High Defence
Recharging life
Returned damage
short curse time
Basically everything you could ever want except for high life. (but pallys don't really have a life boosting skill)
Also, there are 3 merc slots remaining which could be filled by archers or barbs do add more damage potential to the party, or bacups for dead mercs.
Focusing on one aura also allows greater party adaptability.
For example, A single player can have a maxed aura, zeal, get decwnt block % with holy sheild AND gain another useful attack such as FoH, BH, or vengeance.
Chargers to protect flanks could also boost ranged attacks to aid in cramped areas such as the mggot lair
Basically, ultra specialization doesn't wor anymore as a fun way to party because, though you may have one ideal character for most any given situation, only one character fits that role. Therefore, the party is terribly slow as a single character designed to (for example) ill PI's will send forever hacing away at those enemies while the rest of the party stands around and chats about the weather.
With each player focusing on one aura to increase the power of 7 players using already tried and proven skill combinations (just thin of a standard pally build who gets the benefit of 8 maxed auras as well as having many extra points to distribute into attack skills and defensive skill such as holy sheild due to having no need to use the "1 point wonders.")
From mercenaries-
Prayer
Thorns
Defiance
Holy Freeze
Might
From Party
Fanaticism
Concentration
Holy Shock
Cleansing
Vigor
Salvation
Sanctuary
and Conviction
Benefits of these auras all active-
MASSIVE damage bonuses
Fast attac speeds and good chance of uninteruptable
Standoff damage and good way to beat off undead
fast running and never any worries about stamina
good resists even with mediocre quipment
lowered enemy resists to cause more damage from FoH, Vengeance, holy shock/freeze
High Defence
Recharging life
Returned damage
short curse time
Basically everything you could ever want except for high life. (but pallys don't really have a life boosting skill)
Also, there are 3 merc slots remaining which could be filled by archers or barbs do add more damage potential to the party, or bacups for dead mercs.
Focusing on one aura also allows greater party adaptability.
For example, A single player can have a maxed aura, zeal, get decwnt block % with holy sheild AND gain another useful attack such as FoH, BH, or vengeance.
Chargers to protect flanks could also boost ranged attacks to aid in cramped areas such as the mggot lair
Basically, ultra specialization doesn't wor anymore as a fun way to party because, though you may have one ideal character for most any given situation, only one character fits that role. Therefore, the party is terribly slow as a single character designed to (for example) ill PI's will send forever hacing away at those enemies while the rest of the party stands around and chats about the weather.
With each player focusing on one aura to increase the power of 7 players using already tried and proven skill combinations (just thin of a standard pally build who gets the benefit of 8 maxed auras as well as having many extra points to distribute into attack skills and defensive skill such as holy sheild due to having no need to use the "1 point wonders.")
"Once you have tasted flight,
you will forever walk the earth with
your eyes turned skyward, for there
you have been, and there you will
always long to return."
-Leonardo da Vinci
you will forever walk the earth with
your eyes turned skyward, for there
you have been, and there you will
always long to return."
-Leonardo da Vinci