02-16-2005, 09:16 AM
(This post was last modified: 02-16-2005, 09:17 AM by playingtokrush.)
MongoJerry,Feb 16 2005, 02:16 AM Wrote:I'm just trying to create some seperation between warlocks, mages, and priests. Actually, warlocks are already seperated, since most level 60 warlocks throw nearly everything into stamina already. I know some warlocks who have more health than some fully decked out warrior tanks, and I don't know of any high level warlocks who ever complain about their mana pools.But mage water isn't soulbound. Any class can benefit from it, including priests. It's not really a meaningful comparison. I just don't see why there's any reason to separate how the stats work for the casters.
So, really, it's an issue of seperating out mages and priests more. I'm thinking, why not make int a strong mage stat and spirit a strong priest stat. That was basically how it was for most of the beta anyway before last minute changes were made to spirit and in-combat drinking that caused everything to go haywire. Mages already have their free drinks, so why not let priests have some extra mana regeneration to compensate?
Edit: Also, spirit at least has an in-combat effect. Drinking in combat is impossible.