02-16-2005, 06:34 AM
playingtokrush,Feb 15 2005, 11:00 PM Wrote:As far as my opinion on the whole situation, I think Blizzard needs to do something to improve spirit as a stat for all classes in some way. Spirit often works its way on to all gear, even that intended for the two classes without mana. Considering almost no builds or players across all classes ever consider spirit as a primary stat, I'd say there's something wrong. It seems that spirit has no "one-to-one" value compared to the other "main stats" of any class (i.e., a mage or warlock, for example, would never trade intellect or stamina for spirit at a one-to-one ratio), barring a few exceptional builds.
Here's a random thought I had on this issue. In general, spirit is often thought of as a "priest" stat -- at least it was back in the beta and many priestish items in the game still emphasize spirit. So, maybe they should exaggerate this and make spirit benefit priests more than other classes -- the way that agility does more for rogues (and to some extent hunters) than other classes. Perhaps make spirit work at double the rate it does now for priests. It actually makes sense. Warlocks have all their mana pools so tend to emphasize stamina anyway. Mages can emphasize int, because they can use their free drinks to recover mana fast. Why not give priests a break and let them recover mana quickly in their own fashion using spirit?