02-03-2005, 06:54 PM
mjdoom,Feb 3 2005, 10:45 AM Wrote:As to another comment in this thread. One reason why I skipped parry is because a parry will decrease my proc rates on a few things like Retribution Aura and the Holy Shield. By taking the points in something like defense instead it still reduces my damage from every hit (which I will be taking many) while allowing things to proc more often.
Now there's an interesting question--for block/dodge/parry checks, what order are they done in? This hadn't occurred to me as a disadvantage of parry (however holy shield and consecration are big mana suckers, can you afford to use both, or would it be a situational choice?)
Defense, however, is used for some of these checks, isn't it?
mjdoom,Feb 3 2005, 10:45 AM Wrote:The problem with this is the number of talent points I have to distribute.
You should still be able to get HS and consecration (aren't they both 21 point investments?), but you would probably have to give up some more DPS (and hence some aggro) to do so.
I like your build idea though, it is something different.
Artega,Feb 3 2005, 10:45 AM Wrote:Also, Deflection doesn't quite equal a five percent damage reduction. You can only Parry against mobs and players that attack from the front, not the back; if you're tanking, you're going to be taking a number of attacks from the back. You can't Parry spells, either tongue.gif Regardless, it's a significant boost to an extremely useful passive ability.
What!?? Mobs parry me when I'm behind them all the time!
(of course, that's just due to client/server lag :rolleyes: )
Seriously, though, that is a good point when tanking multiple mobs.