02-03-2005, 03:34 PM
Artega,Feb 3 2005, 07:46 AM Wrote:I'm apparently missing something here, because I've always heard that Warriors are better than Paladins at generating and maintaining aggro. The only difference between the two seems to be the DPS difference, and the Paladin's ability to heal. It just seems that if you're pretty much ignoring your healing abilities, you'd be better off playing a Warrior :mellow:
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Think about this statement for a second. Mjdoom is building a "tank" paladin. He's making good use of the retribution and protection trees and only has so many talent points that he can use towards this goal. He still has the ability to heal when necessary but given that a properly played protection pally will be: a) pounded on by multiple targets and B) very little mana to cast heals with. Paladin heals are very long cast compared to other classes and are prolonged with every hit the paladin takes. Plus as he/she stands trying to heal a target there is a greater chance that he will lose aggro on some of the other mobs.
I view it the same way a defensive specc'd warrior views Berserker stance. An ability that is used situationally but not something I consider in regards to talents.