02-03-2005, 03:14 PM
Artega,Feb 3 2005, 04:46 AM Wrote:I'm apparently missing something here, because I've always heard that Warriors are better than Paladins at generating and maintaining aggro. The only difference between the two seems to be the DPS difference, and the Paladin's ability to heal. It just seems that if you're pretty much ignoring your healing abilities, you'd be better off playing a Warrior :mellow:
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Generating and maintaining aggro for a paladin is much harder than it is for a warrior (as it should be). I'm told consecration works reasonably well for holding aggro for multiple mobs, but is really the paladin's only method for generating AoE aggro.
Remember, as a paladin you must connect on hits to generate aggro. You have no shouts or taunts.
As far as the OP's original talent build, I would urge you to at least seriously consider spending 11 points in the holy tree to pick up Divine Favor + Illumination. This combo gives you (or your warrior ;) essentially an extra life for free. A guaranteed critical heal for no mana every two minutes. I'm not saying you have to get it, I'm just saying you really should consider it. You'll want this while soloing (remember that your DPS will be pretty anemic, you need staying power).
Also, if you're going to be tanking, I would not pass up deflection in the retribution tree. A parry is much better than a shield block (minus the fact that if you are burning your mana on holy shield for DPS you won't get the damage from a parry). Five points Deflection, for example, is 5% damage reduction. 5 points in Toughness might increase your armor value by 10%, but that probably won't amount to an additional 5% damage reduction.