A Rogue Mini-Strategy Guide
#6
Roland,Jan 25 2005, 09:04 PM Wrote:Since you seem to have at least some knowledge of PvP play, maybe you could outline for me the merits of class vs. class in PvP? I.e. who a Rogue is good against, and who a Rogue will get slaughtered against. I have no PvP experience, nor do I intend to change that anytime soon, and furthermore my guides are written solely for PvE play. I only inserted that short blurb on PvP combat to have some "filler", so to speak. In other words, I put it in there so that there would be SOME mention of it, since it IS of at least passing interest to a good portion of the players here, but it is not my intention of making it a large focal point of the guide. If I were to get enough input to expand it, I might consider dedicating a small section of the guide to PvP play, but it'd have to be input from the community, as I have no PvP characters and no desire to start any.
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Rogues are probably the best 1v1 PvP out there right now - while combat rogues might not do so well against Warriors, DoT rogues can drop the various DoTs and then use Sprint/Evasion/Vanish to let them run their course, then finish with a Slice and Dice.

Aside from anything that dodges frequently, Warriors don't truly excel or suck against any one class. Fury specced Warriors do well against Warlocks and Priests due to ample Fear immunity.

Hunters can be problematic, especially if they have Improved Wing Clip or Counterattack, but use of roots (such as the Large Rope Nets from Defias in Westfall, or the Really Sticky Glue quest reward in Durotar, or the Net-o-Matic engineering item) and liberal use of Hamstring/Piercing Howl can generally even the score.

Frost Mages will win nine times out of ten if the Warrior doesn't have a Free Action Potion - with it, the Mage will die a horrible death. With Fire mages, it's mostly a contest of who can hit harder faster.

Against Rogues, you generally want to use Disarm and any stuns available (Improved Revenge works well with a 2H weapon), and switch to Battle Stance for an Overpower. Most rogues have difficulty beating plate armor. If they're a crit-focused Rogue, a Fury spec Warrior will eat them alive due to Enrage.

Against other Warriors, you generally want to snare them then follow with Sunder Armor and eventually Disarm. In a Warrior v Warrior fight, it's literally a race to get the opposing person to 20% HP for an Execute.

Against Paladins, you just need to learn how to manage your Rage. If they're less than intelligent, you can Execute them before they bubble up. Otherwise, use a Bandage while they're bubbled (Heavy Runecloth heals an amazing 2000 HP), and Disarm them for round two. I've only seen them use two bubbles, and I would assume they save Lay on Hands for PvE circumstances, so if you're still in good shape after the second bubble dies, you've basically won.

I don't have much experience with Druids, since most people seem to think they suck. Only time I've seen one was when it was stealthing with some rogues, and it got priority because of its healing abilities.

As Horde, I don't have much experience against Shaman. I would assume any and all kind of Silence would be your friend here - Arcane Bombs could work very well here.

ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cow™. USDA inspected, FDA approved.
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Messages In This Thread
A Rogue Mini-Strategy Guide - by Roland - 01-25-2005, 11:21 AM
A Rogue Mini-Strategy Guide - by Artega - 01-25-2005, 06:59 PM
A Rogue Mini-Strategy Guide - by Concillian - 01-25-2005, 09:10 PM
A Rogue Mini-Strategy Guide - by Roland - 01-26-2005, 01:01 AM
A Rogue Mini-Strategy Guide - by Roland - 01-26-2005, 01:04 AM
A Rogue Mini-Strategy Guide - by Artega - 01-26-2005, 07:33 PM
A Rogue Mini-Strategy Guide - by Guest - 01-31-2005, 05:08 PM

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