Kairos,Jan 16 2005, 12:54 PM Wrote:Keep in mind that those higher level mobs can hit warriors more often, and getting hit also generates rage, at least when in Defensive Stance.
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Being hit generates one or two rage. Landing a successful hit generates about 10 rage (depending on weapon damage). Many warrior abilities cost 10-20 rage. So a warrior fighting higher-level mobs will only be able to use their special attacks very infrequently, compared to a warrior fighting lower-level mobs.
Also, in defensive stance, a warrior cannot use most of their melee-damage-oriented skills. Defensive stance has mostly aggro-related skills and some utility skills.
In my opinion, a soloing warrior could be compared to a soloing paladin that has access to only half their skills at a time, and a global cooldown timer on all their skills of 20 seconds.