01-14-2005, 11:15 PM
Most instant messaging programs have a dice rolling system. I used to play with a group of people over AIM (some people used other programs like trillian) and the /roll command worked just fine for everything, you could even roll multiple dice (but they all had to have the same number of sides).
Quote:Rather than requiring that everyone be online at the same time for each game session, they can post their responses in character.That sounds a lot like a message board system. Those really don't work in a D&D world where you want to have a lot of character interaction.
Quote:My games stress "role playing" rather than "roll playing".There's a type of rp'ing that I've seen once (and, of course, I can't remember the name, I think it may just be called direct or whatever) where players only make dice rolls inside combat, every other time the dm would just let players do things (within reason) and it would be a judgement call on the dm's part whether to allow it or not.
Quote:5) InformationHeh, we actually used to tell each other quite a bit about our characters (what their actual stats were, skills, feats, etc.) even some secrets about them. Of course, we were all responsible enough to not let any of that into the game itself (we'd be smart but our characters were dumb, I guess you could say).
Alea Jacta Est - Caesar
Guild Wars account: Lurker Wyrm
Guild Wars account: Lurker Wyrm