12-24-2004, 06:11 PM
Bolty,Dec 24 2004, 02:57 PM Wrote:1) You could turn invisible while not in combat and thus could walk through entire dungeons right to the end. Only a tiny handful of specially-placed monsters in the whole game could see invisibility.
2) Frost Nova's cooldown was 10 seconds. Yep, only 2 seconds higher than its spell effect duration.
3) Pyroblast could easily do 1500-2000 damage a hit at high levels.
4) All overall damage was higher.
5) Enemies almost never resisted your spells, because monster resistance wasn't in yet.
6) No reagents required.
7) Few long-term cooldowns existed on any spells and you could spam them all you like.
8) You could drink in combat.
9) You always regen'ed mana because there was no 5-second-wait-after-casting effect.
10) Channeling spells couldn't be interrupted or have their time bar drained.
Um...wow. Eesh. I mean...whoa.
Wouldn't mind some higher damage. Or a friendlier Frost Nova cooldown. Other stuff, well...sounds just a little too good.