The commentary you linked to was very valuable. Thank you.
Using said commentary, I've come up with a Fury/Arms build that will switch between Battle and Berserker Stances on the fly, using various skills as necessary:
Cruelty Rank 5
Improved Demoralizing Shout Rank 5
Unbridled Wrath Rank 5
Piercing Howl Rank 1
Improved Execute Rank 2
Enrage Rank 5
Improved Intercept Rank 2
Flurry Rank 5
Fury Total: 30
Deflection Rank 5
Improved Rend Rank 3
Tactical Mastery Rank 5
Improved Overpower Rank 2
Deep Wounds Rank 3
Impale Rank 2
Sweeping Strikes Rank 1
Arms Total: 21
Intercept is a great way of starting a fight (especially since you can't use Charge while in combat, which has caused the occasional Hunter to win a fight they should have lost), and Execute is a great way of ending it. If you get the drop or the first hit, punch Charge to generate some quick rage, Rend em, and bash on them to generate Rage. If they try to run (they will), Intecept them. Build up Rage, and finish them with Execute. If they have good snares or mez, pray for a quick death :)
EDIT: Forgot to mention that I'll definitely find myself missing the weapon spec and Mortal Strike talents if I go this route. Axes would give me a whopping 10% extra chance of critting (so would polearms, which are inherently cooler, too), and so would be conducive to this kind of build, but I can't find a way of squeezing in enough points without raping my Fury tree at the same time. The flipside is that I'll never have to worry about being restrained to specific weapons - I could even use a main handed weapon and a shield if the mood took me. I've been eying the Blight polearm as of late, however :)
Using said commentary, I've come up with a Fury/Arms build that will switch between Battle and Berserker Stances on the fly, using various skills as necessary:
Cruelty Rank 5
Improved Demoralizing Shout Rank 5
Unbridled Wrath Rank 5
Piercing Howl Rank 1
Improved Execute Rank 2
Enrage Rank 5
Improved Intercept Rank 2
Flurry Rank 5
Fury Total: 30
Deflection Rank 5
Improved Rend Rank 3
Tactical Mastery Rank 5
Improved Overpower Rank 2
Deep Wounds Rank 3
Impale Rank 2
Sweeping Strikes Rank 1
Arms Total: 21
Intercept is a great way of starting a fight (especially since you can't use Charge while in combat, which has caused the occasional Hunter to win a fight they should have lost), and Execute is a great way of ending it. If you get the drop or the first hit, punch Charge to generate some quick rage, Rend em, and bash on them to generate Rage. If they try to run (they will), Intecept them. Build up Rage, and finish them with Execute. If they have good snares or mez, pray for a quick death :)
EDIT: Forgot to mention that I'll definitely find myself missing the weapon spec and Mortal Strike talents if I go this route. Axes would give me a whopping 10% extra chance of critting (so would polearms, which are inherently cooler, too), and so would be conducive to this kind of build, but I can't find a way of squeezing in enough points without raping my Fury tree at the same time. The flipside is that I'll never have to worry about being restrained to specific weapons - I could even use a main handed weapon and a shield if the mood took me. I've been eying the Blight polearm as of late, however :)
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.