12-09-2004, 11:10 PM
An improvisation of the standard high-DPS warrior, with some Fury skills and Two-handed Spec. sacrificed in favor of a couple of the Defensive Talents. This is still a Battle Stance warrior, however.
Arms Talents
Deflection - 5/5 (+5% to Parry)
Improved Charge - 2/2 (+6 to Rage Bonus)
Improved Rend - 3/3 (Bleed Damage +35%)
Deep Wounds - 3/3 (Deals 60% Weapon Damage as DOT on crit)
Improved Overpower - 2/2 (+50% of crit on Overpower)
Impale - 2/2 (+20% damage on crit)
Improved Heroic Strike - 3/3 (-3 Rage Cost on Heroic Strike)
Sweeping Strikes - 1/1 (Next 5 melee attacks hit additional nearby opponent)
Axe/Mace/Sword Specialization - 5/5 (+5% chance of crit, 6% of 3-sec stun, or 6% of additional attack, respectively)
Improved Hamstring - 2/2 (+10% slow effect)
Improved Thunder Clap - 3/3 (Damage +25%)
Mortal Strike - 1/1 (200% weapon damage, heal effects -50% for 10 sec)
Fury Talents
Cruelty - 5/5 (+5% chance of crit)
Protection Talents
Shield Specialization - 5/5 (+5% chance to Block)
Toughness - 5/5 (Armor value from items +10%)
Iron Will - 5/5 (+15% chance to resist Stun and Charm effects)
Obviously, there are a few problems with this build. It's designed to take advantage of shields' Blocking, Armor, and stat bonuses, but in order to sacrifice the five points into Shield Specialization, one must give up Two-Handed Weapon Specialization (+5% damage with two-handers), and there aren't enough points to reach One-Handed Weapon Specialization. Toughness drastically increases your Armor rating in the late-game, and Iron Will makes it more difficult to Stun or Sheep you.
Alternatively, one could ditch shields completely and pick up Anticipation (Defense +10) instead of Shield Spec., pick up Two-Handed Spec., and drop Improved Heroic Strike and Improved Thunder Clap.
Arms Talents
Deflection - 5/5 (+5% to Parry)
Improved Charge - 2/2 (+6 to Rage Bonus)
Improved Rend - 3/3 (Bleed Damage +35%)
Deep Wounds - 3/3 (Deals 60% Weapon Damage as DOT on crit)
Improved Overpower - 2/2 (+50% of crit on Overpower)
Impale - 2/2 (+20% damage on crit)
Improved Heroic Strike - 3/3 (-3 Rage Cost on Heroic Strike)
Sweeping Strikes - 1/1 (Next 5 melee attacks hit additional nearby opponent)
Axe/Mace/Sword Specialization - 5/5 (+5% chance of crit, 6% of 3-sec stun, or 6% of additional attack, respectively)
Improved Hamstring - 2/2 (+10% slow effect)
Improved Thunder Clap - 3/3 (Damage +25%)
Mortal Strike - 1/1 (200% weapon damage, heal effects -50% for 10 sec)
Fury Talents
Cruelty - 5/5 (+5% chance of crit)
Protection Talents
Shield Specialization - 5/5 (+5% chance to Block)
Toughness - 5/5 (Armor value from items +10%)
Iron Will - 5/5 (+15% chance to resist Stun and Charm effects)
Obviously, there are a few problems with this build. It's designed to take advantage of shields' Blocking, Armor, and stat bonuses, but in order to sacrifice the five points into Shield Specialization, one must give up Two-Handed Weapon Specialization (+5% damage with two-handers), and there aren't enough points to reach One-Handed Weapon Specialization. Toughness drastically increases your Armor rating in the late-game, and Iron Will makes it more difficult to Stun or Sheep you.
Alternatively, one could ditch shields completely and pick up Anticipation (Defense +10) instead of Shield Spec., pick up Two-Handed Spec., and drop Improved Heroic Strike and Improved Thunder Clap.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.