12-07-2004, 03:03 PM
Regarding humans: they also get Mace specialization, which does the same exact thing as sword specialization does.
Also, I have to debate the relative uselessness of the various non-throwing weapon specializations. 5 points of weaponskill is effectively an additional level, when it comes to trying to hit things. For me (human warrior) it seems to make enough of a difference for me when fighting things higher than my level, and serves to somewhat mitigate the missing problems that warriors have to live with. I hope to test this further in the future, when I happen across a decent program for parsing combat statistics.
Also, I have to debate the relative uselessness of the various non-throwing weapon specializations. 5 points of weaponskill is effectively an additional level, when it comes to trying to hit things. For me (human warrior) it seems to make enough of a difference for me when fighting things higher than my level, and serves to somewhat mitigate the missing problems that warriors have to live with. I hope to test this further in the future, when I happen across a decent program for parsing combat statistics.
crayhorse,Dec 7 2004, 12:01 PM Wrote:Does mana regenerate at a fixed rate (e.g. 10 points per second) or as a percentage of your total mana (e.g. 5% per second), as it did in Diablo II? If the later, then increasing your total mana would also increase your mana regeneration rate. (In Diablo II, the best way to increase your mana regeneration rate was to increase your total mana.)Mana regeneration proceeds at a fixed rate based on your spirit.
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