Infernals, Macros, and UI Management. (large pic)
#11
Stumbled across this while trying to come up with a working self-cast macro, and it works really well for characters who need to cast spells on themselves during fights (Priests, Druids, others I would guess). Make your macro as normal (naming, choosing symbol) and in the text field, enter:

/script CastSpellByName('<spellname>(Rank <x>)')
/script SpellTargetUnit("player")


Substitute tha name and rank of the spell you want in there at the appropriate places.

What this macro does:

- If you have an enemy/mob targeted, you'll cast the spell on yourself without detargetting the mob and without toggling out of 'attack' mode, so you'll go right back to whacking afterwards.

- If you have nothing targetted, you cast on yourself.

- If you have another player targetted, you'll cast it on them.

So, for example, a Druid's Rejuvenation macro would look like this:

/script CastSpellByName('Rejuvenation(Rank 1)')
/script SpellTargetUnit("player")

This would allow you to refresh your HOT in combat without having to fumble with Alt-keys or retargetting.

I just realised that I didn't check to see how it would act with an NPC targetted, but still, I think it's a very handy macro. :ph34r:
[Image: 9426697EGZMV.png]
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Infernals, Macros, and UI Management. (large pic) - by WarLocke - 12-03-2004, 09:11 PM

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