10-25-2004, 09:49 PM
Ghostiger,Oct 25 2004, 02:13 AM Wrote:Warriors seem like the Paldins of DAoC. Any PvE group in DAoC wanted a paladin because it made everything simple. The ability to hold all the agro and take a beating makes life very easy and straight foward for a group.
You can make a group work many ways but with a good agro tank and a heal class it lets everyone get in a simple pattern for the vast majority of fights.
But in a way I think thats not so good for the excitment factor.
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Yeah, so much of the discussion in WoW has been about the "holy trinity" - Warrior with taunt, Priest with Heal, Mage/Rogue for damage. As a result, the other classes are shunned somewhat. This becomes more apparent as you get to higher level instances. If you're a Warrior or Priest, finding groups is a cinch. I've seen groups prefer having 2 mages instead of 1 mage and 1 other class, which is no fun, but oh well.
I was in an Uldaman group recently with a gang of level 41-47 characters, and 2 of them had mentioned that they had NEVER partied with a Warlock in an instance! They weren't even sure what I could do. This is because Warlocks aren't aggro holders, healers, or damage dealers. The class falls very firmly in the "other" category, bringing intangibles to a party that, taken separately, seem useless - but grouped with other classes, become quite deadly. The one thing I love about Warlocks is that we can party with ANY other class and complement it via the numerous different curses, minions, and crowd control. But I digress.
This is why being with Lurkers is much preferred - we're capable of thinking outside the box. But even still, the temptation to just pick up a Warrior and a Priest for easier instance runs is so high.
-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.