EXP variations
#5
vmxa,Oct 5 2004, 06:34 PM Wrote:I wonder how you keep the level 1 alive? I ask because I was thinking of dumping my L76 Iron Wolf to test a HF Merc and they were all about L46.

I was concerned that since they basically have to do melee fighting, that they would be killed in Hell. I quess I could run into NM for a bit, but I was not sure if it was worth it.

BTW this is SP game.

The other thing is the HF seems to have a very short range. I can see if you grow one up it could b good,but otherwise?
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The alternative is to equip a "Doom" weapon, which has HF built-in, on one of the desert mercs available in Hell, thereby getting two auras and skipping some of the level-building; but getting the runes for it will likely take forever in SP.

The melee mercs die fast without loads of leech no matter what difficulty you're in. Whether it's worthwhile to backtrack to more survivable areas to level the suckers depends on your patience.
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Messages In This Thread
EXP variations - by gta-maloy] - 10-05-2004, 05:03 PM
EXP variations - by Taem - 10-05-2004, 09:12 PM
EXP variations - by vmxa - 10-05-2004, 09:34 PM
EXP variations - by Taem - 10-05-2004, 11:31 PM
EXP variations - by Zingydex - 10-05-2004, 11:46 PM

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