09-13-2004, 03:26 PM
Quote:Also, dungeons are a pain in the neck to play in. Half-the-time you want to shoot something, you're too close, and by the time you've repositioned the monster, or most of your party, is probably dead. I can't imagine any party for an instanced dungeon really wanting to bring a Hunter (despite their decent ranged damage potential) unless there was no one else around, and if you do want to play in dungeons and not just solo outdoors they seem like a very poor choice of character class right now.
In a dungeon, you're not necessarily going to have much space for firing arrows/bullets, so that right there cuts a hunter's effectiveness down. Then again, if you're in a party with a primary tank, then you might be able to sit back and fire away without any problems. If you're in a party as the primary tank... Well, then, you're in trouble (find a new party!).
As far as groups go, any class is suitable, unless the party is looking for something in particular, that being, not you. I've been in groups where we assemble it looking for this or for that, but how effective they are depends on how the main roles are filled. If there's a proper tank, healer, and mage in the group, then the last two spots can be whatever they want. Sure another mage would be useful, or another priest, or another tank, but diversifying the group with a Warlock, Hunter, Paladin, Rogue, or Shaman should have no ill-effect, so long as the players understand and play their characters properly.
"Yay! We did it!"
"Who are you?"
"Um, uh... just ... a guy." *flee*
"Who are you?"
"Um, uh... just ... a guy." *flee*