I was able to replicate this many times last night. It's quite easy, so long as you have a good feel for the distance to walk away from (the radius around the dead body).
The Warrior I was questing with last night (very low for the quests we were doing) died a few times, and each time I was able to successfully resurrect him without any sickness, as per the routine you described above.
Looks like they forgot to apply an error check in thier code. Since the resurrectee respawns at the resurrector's location, a distance check has to be applied. I would imagine that Blizzard's intent here is that they don't want the res'ee to be able to respawn anywhere outside of the "dead body radius" -- the normal radius around your corpse that, when you approach, it pops up a window saying "Resurrect?"
When the res'er walks backward, he is then "out of range", but since the res'ee has already accepted resurrection, he pops up. Apparently, there is no error checking at that point, and the res'ee defaults to "alive" without any sickness, and only 1 health. Should be easy an easy fix. :)
EDIT: Forgot to mention -- it doesn't matter if they release their spirit. I'm not sure about how long they wait, though. I bet that the "Paladin wants to Resurrect you" window goes away soon after you leave the radius around the dead body. I haven't tested that one, though.
The Warrior I was questing with last night (very low for the quests we were doing) died a few times, and each time I was able to successfully resurrect him without any sickness, as per the routine you described above.
Looks like they forgot to apply an error check in thier code. Since the resurrectee respawns at the resurrector's location, a distance check has to be applied. I would imagine that Blizzard's intent here is that they don't want the res'ee to be able to respawn anywhere outside of the "dead body radius" -- the normal radius around your corpse that, when you approach, it pops up a window saying "Resurrect?"
When the res'er walks backward, he is then "out of range", but since the res'ee has already accepted resurrection, he pops up. Apparently, there is no error checking at that point, and the res'ee defaults to "alive" without any sickness, and only 1 health. Should be easy an easy fix. :)
EDIT: Forgot to mention -- it doesn't matter if they release their spirit. I'm not sure about how long they wait, though. I bet that the "Paladin wants to Resurrect you" window goes away soon after you leave the radius around the dead body. I haven't tested that one, though.
"Yay! We did it!"
"Who are you?"
"Um, uh... just ... a guy." *flee*
"Who are you?"
"Um, uh... just ... a guy." *flee*