The Role of Melee Combatants in a Group
#27
I haven't been terribly impressed with the protection tree. Then again, I'm only LV14 and I've never been in a party that wasn't all warriors.

I've found Improved Strike, Improved Rend, and Improved Charge to be gold. Charge generates more rage, Strike costs less, and Rend does more damage. Arms mastery in maces is also very useful, since I'd rather have an enemy stunned than a critical hit or a higher chance of hitting :)
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
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Messages In This Thread
The Role of Melee Combatants in a Group - by Tal - 07-30-2004, 06:33 PM
The Role of Melee Combatants in a Group - by Tal - 07-30-2004, 07:37 PM
The Role of Melee Combatants in a Group - by Tal - 07-31-2004, 12:55 AM
The Role of Melee Combatants in a Group - by Artega - 08-02-2004, 04:34 AM
The Role of Melee Combatants in a Group - by Tal - 08-02-2004, 09:29 PM
The Role of Melee Combatants in a Group - by Tal - 08-02-2004, 11:35 PM
The Role of Melee Combatants in a Group - by Tal - 08-03-2004, 10:44 AM
The Role of Melee Combatants in a Group - by Tal - 08-03-2004, 07:46 PM

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