To-Hit %
#10
Masq,Jun 28 2004, 11:31 PM Wrote:Heihoo.

My question is actually plain and simple. Over 95% To-Hit is a waste, right ? ... OR Does the > 100% To-Hit give you any advantages ?
You have the overall philosophy on matter a bit wrong.

ToHit% is essentially the measure of your armor-piercing ability against a target. Your target has an Armor Class rating. Subtract that AC number against your ToHit% to help determine your true actual chances to hit the target (in melee).

The higher the AC your target has, the bigger the chunk of your ToHit% gets subtracted away in the calculation.

So, getting the ToHit% above 100 is a good idea as you encounter targets with better AC. You do that by items with ToHit% boosters, and/or raising Dexterity
Political Correctness is the idea that you can foster tolerance in a diverse world through the intolerance of anything that strays from a clinical standard.
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Messages In This Thread
To-Hit % - by Masq - 06-29-2004, 06:37 AM
To-Hit % - by Thecla - 06-29-2004, 06:52 AM
To-Hit % - by Moldran - 06-29-2004, 06:59 AM
To-Hit % - by Masq - 06-29-2004, 02:46 PM
To-Hit % - by Attika - 06-29-2004, 03:41 PM
To-Hit % - by Lord_Olf - 06-29-2004, 03:48 PM
To-Hit % - by Masq - 06-29-2004, 04:24 PM
To-Hit % - by Nystul - 06-29-2004, 08:49 PM
To-Hit % - by Thecla - 06-30-2004, 07:09 AM
To-Hit % - by Rhydderch Hael - 06-30-2004, 07:58 PM
To-Hit % - by Malakar - 07-01-2004, 08:03 AM
To-Hit % - by Thecla - 07-02-2004, 06:39 AM
To-Hit % - by Malakar - 07-03-2004, 01:01 PM

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