06-30-2004, 07:58 PM
Masq,Jun 28 2004, 11:31 PM Wrote:Heihoo.You have the overall philosophy on matter a bit wrong.
My question is actually plain and simple. Over 95% To-Hit is a waste, right ? ... OR Does the > 100% To-Hit give you any advantages ?
ToHit% is essentially the measure of your armor-piercing ability against a target. Your target has an Armor Class rating. Subtract that AC number against your ToHit% to help determine your true actual chances to hit the target (in melee).
The higher the AC your target has, the bigger the chunk of your ToHit% gets subtracted away in the calculation.
So, getting the ToHit% above 100 is a good idea as you encounter targets with better AC. You do that by items with ToHit% boosters, and/or raising Dexterity
Political Correctness is the idea that you can foster tolerance in a diverse world through the intolerance of anything that strays from a clinical standard.