06-29-2004, 03:48 PM
Hail,
a nice to-hit calculator can be found here:
http://www.dpsyche.com/cth.html
Fast Attack lets you attack faster, i.e. firing more arrows in a given time frame. Fast(er) attack is an important thing for keeping monsters in stunlock.
Unusual item damage basically means that an items does not do the same base damage as a regular item of that type.
As to the question why you need more ToHit in Melee: No idea. Accept it. The Warrior needs less ToHit in Melee, the Rogue needs less ToHit with Arrows. I guess it was done on purpose.
As for other questions, Jarulf's Guide is always worth a look:
http://members.core.com/~dfrease/JGFrame.html
Ah, and one more thing: I don't really like the "wtf"... Maybe take a little more time composing your posts. They're not as bad as some I've seen, but I think there is room for improvement.
Anyway, take care,
Lord_Olf
a nice to-hit calculator can be found here:
http://www.dpsyche.com/cth.html
Fast Attack lets you attack faster, i.e. firing more arrows in a given time frame. Fast(er) attack is an important thing for keeping monsters in stunlock.
Unusual item damage basically means that an items does not do the same base damage as a regular item of that type.
As to the question why you need more ToHit in Melee: No idea. Accept it. The Warrior needs less ToHit in Melee, the Rogue needs less ToHit with Arrows. I guess it was done on purpose.
As for other questions, Jarulf's Guide is always worth a look:
http://members.core.com/~dfrease/JGFrame.html
Ah, and one more thing: I don't really like the "wtf"... Maybe take a little more time composing your posts. They're not as bad as some I've seen, but I think there is room for improvement.
Anyway, take care,
Lord_Olf
"I don't like to brag, I don't like to boast, but I like hot butter on my breakfast toast!" - Flea