To-Hit %
#5
Depends; the way you have it worded, nope, you are incorrect.

To hit is determined as follows (from Jarulf's Guide: Battle -- Melee versus Monsters):

FTH = 50 + Dex/2 + ToHititems + clvl + bonusplayer - Acmonster - penaltyquarter damage

So, there is that -Acmonster you have to contend with.

A Bloodknight in Nightmare difficulty has 135 AC; in Hell diff it's 165.

So let's suppose your level 22 rogue has Dexterity 150 (some lups to Dex, some +dex items) and is meleeing a Nightmare Bloodknight with a vanilla bastard sword.

FTH = 50 + 150/2 + 0 ToHititems + 22 + 0 bonus - 135
= 50 + 75 + 22 - 135
= 147 - 135
= 12% final to hit.

Not so hot.

Better than 95% to hit is fine versus a creature with 0 AC, but even the Mage-types in Nightmare and Hell difficulty have _some_ AC.

Someone else in the days of the old DSF claimed the following maxxes (for warriors, I believe):
For clevel 30, anything over 210% to hit is a waste
For clevel 35, 205%
For clevel 40, 200%
For clevel 45, 195%
For clevel 50, 190%

I dunno if this reflects the warrior's hidden +20% to hit melee bonus. Someone who can do the math can nit it.

Hope this helps some.

Attika



FYI, the formulas for non-melee (bow in this case) attack and figuring to hit are:

if the effect is an arrow, calculate 50 + Dex + ToHititems + clvl + bonusplayer - distance·distance/2

if the effect is an arrow, subtract Acmonster

So again, monster Ac comes into play.
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Messages In This Thread
To-Hit % - by Masq - 06-29-2004, 06:37 AM
To-Hit % - by Thecla - 06-29-2004, 06:52 AM
To-Hit % - by Moldran - 06-29-2004, 06:59 AM
To-Hit % - by Masq - 06-29-2004, 02:46 PM
To-Hit % - by Attika - 06-29-2004, 03:41 PM
To-Hit % - by Lord_Olf - 06-29-2004, 03:48 PM
To-Hit % - by Masq - 06-29-2004, 04:24 PM
To-Hit % - by Nystul - 06-29-2004, 08:49 PM
To-Hit % - by Thecla - 06-30-2004, 07:09 AM
To-Hit % - by Rhydderch Hael - 06-30-2004, 07:58 PM
To-Hit % - by Malakar - 07-01-2004, 08:03 AM
To-Hit % - by Thecla - 07-02-2004, 06:39 AM
To-Hit % - by Malakar - 07-03-2004, 01:01 PM

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