06-25-2004, 06:49 PM
My play style is, for the most part, the same. It's just a little different... Overall, the Paladin appears to be improved; in a group, I can gather aggro by attacking AND healing, and solo I can handle any monster 1 on 1 (I took out that elite Gnoll solo without any problems, despite me being level 11 and him 12+(11+?)) and 2 to 3 lower level mobs at once.
It was a bit more time consuming before to kill solo since I had to wait for the crusader strikes to hit or miss all according to the speed of the weapon. There's no more emphasis on a fast weapon, since Crusader Strike can get in attacks between cool downs. My old play style was to use a very fast weapon, and load up on crusader strikes quickly, letting other Paladins lay the hurt with a big mallet. Holy Strike was usually my finisher, and as I mentioned before, if I was fighting a higher level mob, a lot of times I would miss the finishing blow. Now, since there's no speed problem, I can load up on crusader strikes inbetween the natural attack cooldown period with a slow weapon, then hit him with the Holy Strike on schedule. Also, if the holy strike doesn't finish them, and they run, I don't have to wait X seconds to get that regular attack in, I can toss a quick crusader strike in to try and catch him.
I was playing yesterday with another Paladin of equal level, and we just decimated the quests. Unfortunately, I was in the experience "penalty" state of "tired" (It really does feel like a penatly) so I didn't get as much exp from kills as I would have liked. We were weilding the same weapon, and doing insane damage (max damage I did was 208 from a crit HS with +30 damage from CS, he did 216 -- these are level 12 Paladins here); we both split the load of Crusader Strikes being administered, and the Holy Strikes we would land dispatched enemies like it was going out of style. We blew through the quests in no-time; the two of us, killing one to three monsters two and three levels above us, or groups of 3 to 5 of monsters equal or lower level. It wasn't even fair, because if one of us happened to draw more aggro, the other guy would heal him and "Seal of Protection" him, or "Lay On Hands", or whatever was required. We only died when our Fist of Justice, Seal of Protection, Divine Favour, and Lay On Hands were recharging all at once and monsters just happened to spawn on top of us (which happened a few times). We were damn Marathon Men I tells ya!
It was a bit more time consuming before to kill solo since I had to wait for the crusader strikes to hit or miss all according to the speed of the weapon. There's no more emphasis on a fast weapon, since Crusader Strike can get in attacks between cool downs. My old play style was to use a very fast weapon, and load up on crusader strikes quickly, letting other Paladins lay the hurt with a big mallet. Holy Strike was usually my finisher, and as I mentioned before, if I was fighting a higher level mob, a lot of times I would miss the finishing blow. Now, since there's no speed problem, I can load up on crusader strikes inbetween the natural attack cooldown period with a slow weapon, then hit him with the Holy Strike on schedule. Also, if the holy strike doesn't finish them, and they run, I don't have to wait X seconds to get that regular attack in, I can toss a quick crusader strike in to try and catch him.
I was playing yesterday with another Paladin of equal level, and we just decimated the quests. Unfortunately, I was in the experience "penalty" state of "tired" (It really does feel like a penatly) so I didn't get as much exp from kills as I would have liked. We were weilding the same weapon, and doing insane damage (max damage I did was 208 from a crit HS with +30 damage from CS, he did 216 -- these are level 12 Paladins here); we both split the load of Crusader Strikes being administered, and the Holy Strikes we would land dispatched enemies like it was going out of style. We blew through the quests in no-time; the two of us, killing one to three monsters two and three levels above us, or groups of 3 to 5 of monsters equal or lower level. It wasn't even fair, because if one of us happened to draw more aggro, the other guy would heal him and "Seal of Protection" him, or "Lay On Hands", or whatever was required. We only died when our Fist of Justice, Seal of Protection, Divine Favour, and Lay On Hands were recharging all at once and monsters just happened to spawn on top of us (which happened a few times). We were damn Marathon Men I tells ya!
"Yay! We did it!"
"Who are you?"
"Um, uh... just ... a guy." *flee*
"Who are you?"
"Um, uh... just ... a guy." *flee*