06-21-2004, 12:47 PM
(This post was last modified: 06-21-2004, 12:47 PM by [wcip]Angel.)
I finished NWN twice; once with a paladin, second time with a wizard. I'm not sure what to make of the game. It was fun completing it the first time, but when I was done the second time, I swore I'd never play the thing again, I was so bored with it. My main gripe is that I never got into the items. I seem to remember I had to nick every little piece of crap and sell it to a vendor in order to be able to buy something neat. I never *found* anything useful, so I had to pick up all sorts of torches and daggers at 1-10 gold-pennies a piece, transport back to town, find the nearest vendor, and unload them. Quite an arduous process, if you compare it with Diablo II, where you frequently find better items than what you are already equipped with. (At least during the first 40-50 levels.)
I also didn't care for the dialogue. I would have managed if every word had been spoken, and I didn't have to read everything, but when you're anxious to get out and slay that red dragon (what was his name again? He was big and next to a long bridge traversing a pool of lava.), you're really not all that patient about having to listen to people's stories about how little Timmy got lost in the well. During the second run through the game, I didn't even bother reading the text. I knew what was going to happen and what I had to do. This was also the problem in Morrowind for me; too much conversation with people you really didn't need to talk to. Speaking of Morrowind, I think its vastness and lack of linearity is what makes this the best RPG ever (discounting Deus Ex, of course.)
I also didn't care for the dialogue. I would have managed if every word had been spoken, and I didn't have to read everything, but when you're anxious to get out and slay that red dragon (what was his name again? He was big and next to a long bridge traversing a pool of lava.), you're really not all that patient about having to listen to people's stories about how little Timmy got lost in the well. During the second run through the game, I didn't even bother reading the text. I knew what was going to happen and what I had to do. This was also the problem in Morrowind for me; too much conversation with people you really didn't need to talk to. Speaking of Morrowind, I think its vastness and lack of linearity is what makes this the best RPG ever (discounting Deus Ex, of course.)
Ask me about Norwegian humour
http://www.youtube.com/watch?v=kTs9SE2sDTw
http://www.youtube.com/watch?v=kTs9SE2sDTw