Bolty,Jun 16 2004, 01:59 AM Wrote:In the patch notes it reads "Channeled spells can now be interrupted." Not sure what that means, exactly - they always *could* be interrupted before by a monster attack that interrupts (stuns, silences, whatever). If this means that channeled spells can be interrupted simply by being hit, the Mage just got whomped with a gigantic nerf stick. Channeling spells' uninterruptibility is what made Arcane Missiles the Mage's saving grace when all else failed, so now the Mage has nothing to fall back on when fights get up close and personal. However, we'll (okay, I'll) have to see how that plays out.
Yes Bolty, any hit or damage interrupts the channeling.
The Warlock probably got whomped with an even bigger stick then the mage. Life Drain, Soul Drain, and a few others were also channelling. Perhaps the Warlock will be more fun for you to play now, when managing aggro is extremely important, much more so then last push. Last push when I played him, I couldn't just tank stuff with Drain Life, the way I've seen many Warlocks do this push. Even getting the Soul Shard if you ran out was such a pain with the Imp; he had to do just enough damage to pull the Mob off you, and last long enough for you to kill him with Drain Soul. Arggghhh.
Btw, this channeling change will make another quest essentially impossible solo (except for warlock maybe). There is a quest in Desolace that requires you to get "soul shards" from certain Burning Blade orcs; but unfortunately they do not run when low on HP, so somehow you have to use a channeling spell while tanking them. Brilliant.