03-27-2003, 09:34 PM
Quote:Mr. Blackman said his team would pay extra attention to the economy in Star Wars Galaxies because designers have built in unparalleled freedom for players to create objects and sell them. In theory, this should give players many options and strategies to explore, but it could also lead to players' gaining monopolies. "I'm sure that six months after launch we're going to have plenty of stories," he said.
This will be akin to the Aurora toolset for Neverwinter Nights, methinks. Like NWN, SWG is enclosing their doom within the parameters of their own product.
Garnered Wisdom --
If it has more than four legs, kill it immediately.
Never hesitate to put another bullet into the skull of the movie's main villain; it'll save time on the denouement.
Eight hours per day of children's TV programming can reduce a grown man to tears -- PM me for details.
If it has more than four legs, kill it immediately.
Never hesitate to put another bullet into the skull of the movie's main villain; it'll save time on the denouement.
Eight hours per day of children's TV programming can reduce a grown man to tears -- PM me for details.