D & DII Chars relative magical abilities
#9
Never played D1, out of D2 I'd say

1. Sorceress
2. Necromancer
3. Druid
4. Assasin
5. Amazon
6. Paladin
7. Barbarian


Sorceresses make stuff out of thin air. Necromancers and Druids are about the same but I figure Death energies would be harder to use than nature energies, and skeletons and golems take more magic to keep them alive than animals, which already exist. Assasins beat amazons because while traps, bow skills, javalin skills, and martial arts all use some magic and some regular, Shadow disciplines use mind power and are magic whle amazon skills are almost all agility skills. Some paladin combat skills use magic, but auras aree probably part magic, part "leadership abilities". Barbarian skills could come from strength and skill, with berserk and warcry being magic or just really strong attacks (berserk) or yelling very loud at the right pitch (warcry).
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Messages In This Thread
D & DII Chars relative magical abilities - by aaa - 04-30-2004, 04:49 PM
D & DII Chars relative magical abilities - by aaa - 05-03-2004, 07:57 PM
D & DII Chars relative magical abilities - by Minionman - 05-03-2004, 11:54 PM
D & DII Chars relative magical abilities - by Tim - 05-05-2004, 11:25 PM
D & DII Chars relative magical abilities - by aaa - 05-15-2004, 04:41 AM

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