05-03-2004, 07:53 PM
Do we have any cloth users in the group? Warlock?? I know the shaman and
rogue can use leather, and the two warriors are on the chain gang. Can anything
really of any use be made by tailoring?
Yeah, Ms. Elvira is the only one who can't use leather. I don't have a good feel for tailoring to know how useful it would be to our group. Aside from the possible armor upgrades for the warlock, tailors can make things that could be useful to the rest of us depending on how early the tailor can start making them and how good they are (bags and hats, for example). And of course they can make nifty blue undershirts.
With two leather-wearers and Ug needing to pick up a skill, I'm guessing skinning/leathercrafting to be good for him.
Yes, I will probably go that route.
I knows bows are tough to get due to the high skill requirement, but once achieved,
are they useless? I would really like to try a bow character - if they suck or the team thinks
it would be useless, I'll pass and wait for a hunter character. So any other feedback
on bows (or guns!) would be useful.
Angus started using a gun around level 22. It is usually used to deliver a "wakeup call" to whichever mob he would like to parley with. When it actually hits the target, it does damage probably comparable to a two-handed melee weapon. With the BKG Enforcer, he really only gets one shot, but with a faster gun or bow against a slow mob you might be able to squeeze off a second round before they get into melee range. In terms of our group, I'm not sure if it would be worth it. It is hard to tell until we start using more group tactics.
If folks think that's not too useful, *OR* if we want to make an effort to pick up all skills
to some degree, I might go for Enchantment. Engineering sounds interesting, but I would
need someone to describe that to know for sure. For that matter I'm not sure on the mechanics
of how First aid helps. But I think it's equally valid (perhaps better) for non-healer characters
to take up that skill, as they can make bandages and healing items to heal themselves in battle,
which is something the healer classes don't really need.
Engineering is quite a hodgepodge. Early on, you make crude dynamite to damage enemies with. Later you can make guns, ammo, and scopes (slight damage mod for gun). But there is also a variety of gadgets like goggles for the hat slot, remote controls to mess with mechanical mobs, exploding sheep...
First aid bandages require a couple seconds to use, and IIRC that time will stutter if you are attacked. They can be used on yourself or on others. So they are like a priest healing spell, without mana. Then there is a cooldown time afterwards. My gut feeling is that it would be good for the warlock, who is not a healer in the usual sense. I could be wrong though... if warlock is applying a band-aid she can't be casting "fear" or something.
PS - I'm still reeling from the grandeur of the city of Ogrimmar and its environs. I'm a bit
concerned that I'll be hopelessly lost or disoriented once we shift over there.
I'm not sure how much time we will spend in Ogrimmar. It doesn't have to be much. The skyport is essential to any horde character, but the rest of the city really is not.
rogue can use leather, and the two warriors are on the chain gang. Can anything
really of any use be made by tailoring?
Yeah, Ms. Elvira is the only one who can't use leather. I don't have a good feel for tailoring to know how useful it would be to our group. Aside from the possible armor upgrades for the warlock, tailors can make things that could be useful to the rest of us depending on how early the tailor can start making them and how good they are (bags and hats, for example). And of course they can make nifty blue undershirts.
With two leather-wearers and Ug needing to pick up a skill, I'm guessing skinning/leathercrafting to be good for him.
Yes, I will probably go that route.
I knows bows are tough to get due to the high skill requirement, but once achieved,
are they useless? I would really like to try a bow character - if they suck or the team thinks
it would be useless, I'll pass and wait for a hunter character. So any other feedback
on bows (or guns!) would be useful.
Angus started using a gun around level 22. It is usually used to deliver a "wakeup call" to whichever mob he would like to parley with. When it actually hits the target, it does damage probably comparable to a two-handed melee weapon. With the BKG Enforcer, he really only gets one shot, but with a faster gun or bow against a slow mob you might be able to squeeze off a second round before they get into melee range. In terms of our group, I'm not sure if it would be worth it. It is hard to tell until we start using more group tactics.
If folks think that's not too useful, *OR* if we want to make an effort to pick up all skills
to some degree, I might go for Enchantment. Engineering sounds interesting, but I would
need someone to describe that to know for sure. For that matter I'm not sure on the mechanics
of how First aid helps. But I think it's equally valid (perhaps better) for non-healer characters
to take up that skill, as they can make bandages and healing items to heal themselves in battle,
which is something the healer classes don't really need.
Engineering is quite a hodgepodge. Early on, you make crude dynamite to damage enemies with. Later you can make guns, ammo, and scopes (slight damage mod for gun). But there is also a variety of gadgets like goggles for the hat slot, remote controls to mess with mechanical mobs, exploding sheep...
First aid bandages require a couple seconds to use, and IIRC that time will stutter if you are attacked. They can be used on yourself or on others. So they are like a priest healing spell, without mana. Then there is a cooldown time afterwards. My gut feeling is that it would be good for the warlock, who is not a healer in the usual sense. I could be wrong though... if warlock is applying a band-aid she can't be casting "fear" or something.
PS - I'm still reeling from the grandeur of the city of Ogrimmar and its environs. I'm a bit
concerned that I'll be hopelessly lost or disoriented once we shift over there.
I'm not sure how much time we will spend in Ogrimmar. It doesn't have to be much. The skyport is essential to any horde character, but the rest of the city really is not.