04-15-2004, 08:16 PM
Pete,Apr 15 2004, 01:53 PM Wrote:But I'm sure that the power gamers will figure out the best gain per hour, and I'm almost sure that it will be more under this "rest" system than it was without it.You know, after discussing this earlier, I started thinking about it a bit more, and this quoted statement pretty much nails it, I think.
I used to work on a MUD that had something very similar. What ended up happening is that players learned the best ways to fight to maximize their XP gain while minimizing downtime. It worked there (that MUD is still going) but it seemed to make balancing the risk versus reward element of the gameplay difficult. I'm very curious to see how this is going to play out.
One day, the Champions of the Fierce Bunny will ride again...<!--sizec--><!--/sizec-->