04-15-2004, 07:49 PM
Nystul,Apr 15 2004, 06:33 PM Wrote:Consider 2 players who each play one character for 6 hours on a Saturday:In all instances, someone who is deliberately working the system will derive more benefit than someone who is not. That's kind of obvious, I suppose. The point that I focus on is not "who benefits more within this system" but "does this system, compared to other systems, affect the gap between power- and non-power-gamers."
(snip specifics)
Which player will benefit from the system the most?
IMO, it does. There's a tremendous amount of wailing and gnashing of teeth about this "xp penalty" but it comes down to the fact that it is now less effective to continually grind mobs for xp. This means the "more efficient" player will not be as much more efficient as they were previously.
This is, in my mind, a good thing. As I noted above, I think Blizzard is trying to create an environment in which to play, part of which is the social aspect. An in-game mechanism that encourages players to return to places where social activies can occur will help in this.
I would not be surprised to see craft suppliers either in or right next to the inns to facilitate this. And if Blizzard intends to allow players to own property, then booth or storefront space in the inn would be a cool option.
Of course, your mileage may vary.