04-15-2004, 06:42 PM
But I'm sure that the power gamers will figure out the best gain per hour, and I'm almost sure that it will be more under this "rest" system than it was without it.
This is point worth considering. The term "power gamer" is actually something that I don't relate directly to playing time. I don't consider myself a power gamer, but I may sometimes play a game twice as much as someone who is. The people I would consider power gamers will either quickly dismiss this system as not being significant enough to worry about, or quickly develop a system to maximize their own advantages in the system. Depending on the details, it could result in them actually getting further ahead of everyone else.
Consider 2 players who each play one character for 6 hours on a Saturday:
- The casual player will spend the whole time wandering the area, doing whatever quests he happens to be working on, going to town when his bag is full, getting resources when he finds them, working on his trade skills when he has enough resources. Whenever he is done for the day, he finds an inn and calls it a night.
- The power gamer could XP grind one area of monsters for the first few hours while experience is at peak, party up for a tough quest next before the harsh penalties start, then either wheel and deal, farm resources, or macro trade skills. When his business is done and he is ready for combat again, he puts that character in the inn. If he still has time left to play, he grabs his secondary character and either XP grinds or farms resources, depending on the purpose of that character.
Which player will benefit from the system the most?
This is point worth considering. The term "power gamer" is actually something that I don't relate directly to playing time. I don't consider myself a power gamer, but I may sometimes play a game twice as much as someone who is. The people I would consider power gamers will either quickly dismiss this system as not being significant enough to worry about, or quickly develop a system to maximize their own advantages in the system. Depending on the details, it could result in them actually getting further ahead of everyone else.
Consider 2 players who each play one character for 6 hours on a Saturday:
- The casual player will spend the whole time wandering the area, doing whatever quests he happens to be working on, going to town when his bag is full, getting resources when he finds them, working on his trade skills when he has enough resources. Whenever he is done for the day, he finds an inn and calls it a night.
- The power gamer could XP grind one area of monsters for the first few hours while experience is at peak, party up for a tough quest next before the harsh penalties start, then either wheel and deal, farm resources, or macro trade skills. When his business is done and he is ready for combat again, he puts that character in the inn. If he still has time left to play, he grabs his secondary character and either XP grinds or farms resources, depending on the purpose of that character.
Which player will benefit from the system the most?