04-12-2004, 03:17 PM
The minimum specs for the WoW beta was a system with at least a 1.0GHz processor (I seem to remember seeing), but I see several people that are using machines that are just like mine.... a Pentium III 600MHz.
I think it also said that it would require a graphics card with at least 64MB memory. Again, many of us are running it on 16MB video cards. Bouncing between AGP and PCI architectures. Interesting... I'm sure that the video card in my laptop is an AGP, and I'm wondering if it's a 32MB card.
The amount of system memory that is used seems to vary only slightly.
Another thing that I've noted with my relatively low memory card is that when I'm running just off the road, but with the road still in view, the video seems to get funky on me. It's like there are two completely different texture map sets that the system is trying to load into memory, but it can't since there isn't enough memory.
The task-swap workaround will only help this slightly, but it does help. However, you do need to keep in mind that my viewpoint is more going down on the character from about a 60°-70° angle. If I'm looking from a viewpoint from <40°, I'm down to the ever so enjoyable 1fps. (0° being where you are on the ground right behind your character)
Anyone else experience this?
For those of my fellow lower memory bracket (hey, tax time is coming up in the US) members, about what angle to do you guys use to play? I've found that anywhere from 60°-90° will give me the optimal frame rates, but a viewpoint of 40°-60° will give me less than desirable frame rates, but still okay enough to allow me to function. But once I get back to my usual >60° viewpoint, I'm generally back up to my standard 20-30 fps.
More thoughts coming.... used to be specificly a PC tech, changed jobs, and now I'm dying to get back into troubleshooting machines... Thanks for the the patience and the willingness to humor me....
SaxyCorp
I think it also said that it would require a graphics card with at least 64MB memory. Again, many of us are running it on 16MB video cards. Bouncing between AGP and PCI architectures. Interesting... I'm sure that the video card in my laptop is an AGP, and I'm wondering if it's a 32MB card.
The amount of system memory that is used seems to vary only slightly.
Another thing that I've noted with my relatively low memory card is that when I'm running just off the road, but with the road still in view, the video seems to get funky on me. It's like there are two completely different texture map sets that the system is trying to load into memory, but it can't since there isn't enough memory.
The task-swap workaround will only help this slightly, but it does help. However, you do need to keep in mind that my viewpoint is more going down on the character from about a 60°-70° angle. If I'm looking from a viewpoint from <40°, I'm down to the ever so enjoyable 1fps. (0° being where you are on the ground right behind your character)
Anyone else experience this?
For those of my fellow lower memory bracket (hey, tax time is coming up in the US) members, about what angle to do you guys use to play? I've found that anywhere from 60°-90° will give me the optimal frame rates, but a viewpoint of 40°-60° will give me less than desirable frame rates, but still okay enough to allow me to function. But once I get back to my usual >60° viewpoint, I'm generally back up to my standard 20-30 fps.
More thoughts coming.... used to be specificly a PC tech, changed jobs, and now I'm dying to get back into troubleshooting machines... Thanks for the the patience and the willingness to humor me....
SaxyCorp