03-21-2003, 07:04 PM
Screw Iron maiden and go with amp damage, pick up a thorns merc. So instead of returnign you know, like 750% which gets nerfed in hell... you return like 1150% which gets a groovy 3x effectiveness due to the fact that you used amp (50% pdef, to -50% pdef in hell, 25/-75 in nm iirc, and 0/-100 in normal) so let's just go with these arbitrary numbers.
Monster does 100 damage to minion with im on it, monster takes 750% of this, 750 damage, divide by 2 for hell difficulty suckness, and you get 325 damage.
Okay with merc and amp.
Said monster does 100 damage with thorns on it, monster takes 1150% damage, 1150 damage, which would normally be halved in hell, but instead is mutliplied by 1.5, so said monster takes 1725 damage (1150+575).
1725:325 is a 5.3:1 ratio, meaning it's a little bit more then 5 times as effective, not to mention everyone else around you does 3x their normal physical damage in hell. High level amp has HUGE radius and LONG duration, making it super fun...
Just dont' let your merc die let him be your bodyguard and everything else go die (ww babas for instance have a lot of hps to take hits with *cough*)
-Saga_Keeper
Monster does 100 damage to minion with im on it, monster takes 750% of this, 750 damage, divide by 2 for hell difficulty suckness, and you get 325 damage.
Okay with merc and amp.
Said monster does 100 damage with thorns on it, monster takes 1150% damage, 1150 damage, which would normally be halved in hell, but instead is mutliplied by 1.5, so said monster takes 1725 damage (1150+575).
1725:325 is a 5.3:1 ratio, meaning it's a little bit more then 5 times as effective, not to mention everyone else around you does 3x their normal physical damage in hell. High level amp has HUGE radius and LONG duration, making it super fun...
Just dont' let your merc die let him be your bodyguard and everything else go die (ww babas for instance have a lot of hps to take hits with *cough*)
-Saga_Keeper