The mechanics of /players x
#12
Professor Frink,Apr 3 2004, 12:52 AM Wrote:Whoa, slow the crazy train down.  Since when is using /players in SP not legitimate?

-- frink
No one is saying that using the /players command in SP is not legit. The issue being discussed here is spawning a monster at one difficulty setting (i.e. /players 1) and then changing the difficulty setting to a higher one (e.g. /players 8) after the monster is spawned to gain the rewards of the higher setting while dealing with the monster at the difficulty of the lower setting.

-G.
Even the mountains
Last not forever:
Someday they, too, shall
Crumble to dust.
Reply


Messages In This Thread
The mechanics of /players x - by Thrugg - 03-31-2004, 10:55 PM
The mechanics of /players x - by ShadowHM - 03-31-2004, 11:06 PM
The mechanics of /players x - by Obi2Kenobi - 03-31-2004, 11:27 PM
The mechanics of /players x - by Ruvanal - 04-01-2004, 02:10 AM
The mechanics of /players x - by Thrugg - 04-01-2004, 08:12 PM
The mechanics of /players x - by bigeyedbug - 04-01-2004, 08:26 PM
The mechanics of /players x - by Ruvanal - 04-01-2004, 09:15 PM
The mechanics of /players x - by WarriorWalrus - 04-02-2004, 10:42 PM
The mechanics of /players x - by Professor Frink - 04-03-2004, 08:01 AM
The mechanics of /players x - by Jarulf - 04-03-2004, 12:28 PM
The mechanics of /players x - by AssA - 04-03-2004, 04:28 PM
The mechanics of /players x - by Grayloch - 04-03-2004, 04:37 PM
The mechanics of /players x - by WarriorWalrus - 04-03-2004, 06:20 PM
The mechanics of /players x - by Ruvanal - 04-04-2004, 03:02 AM
The mechanics of /players x - by adeyke - 04-04-2004, 06:49 AM
The mechanics of /players x - by Professor Frink - 04-04-2004, 08:49 AM
The mechanics of /players x - by Jarulf - 04-08-2004, 08:30 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)