Skelmancer plan
#7
rriggs,Mar 2 2004, 06:54 PM Wrote:Once you max out your Skeleton Mastery, your mages will last a lot longer and dish out more damage.  Having a mix of them is great in Hell when everything gets all kinds of crazy immunities going on.
Mages seem to be actually quite useless at this point. I don't know if it's only because I have the one base point in them or what, but they hardly deal any damage whatsoever. The only time I do find them useful is when I take the time to summon them until they're all poison, to negate the life regeneration in hell. Unfortunately, I don't always have the corpses needed to do that, since I've found a good friend in Corpse Explosion unless I need the corpses to keep up my skeleton army against a boss pack.
Alea Jacta Est - Caesar
Guild Wars account: Lurker Wyrm
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Messages In This Thread
Skelmancer plan - by Wyrm - 02-19-2004, 08:31 PM
Skelmancer plan - by rriggs - 02-19-2004, 10:45 PM
Skelmancer plan - by DukeTrout - 03-02-2004, 12:34 AM
Skelmancer plan - by Jedi Knight - 03-02-2004, 04:21 AM
Skelmancer plan - by rriggs - 03-02-2004, 07:03 PM
Skelmancer plan - by Wyrm - 03-03-2004, 02:38 AM
Skelmancer plan - by Wyrm - 03-03-2004, 02:42 AM

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