03-01-2004, 09:23 PM
Skills and socketing for a Griswold Zealot.
Combat
20 zeal
20 sacrifice
20 holy shield
1 into vengeance for phys immunes (will be boosted by synergies and Conviction
Offensive
1 into everything except Holy Shock, so you have access to Conviction
10 Conviction (The reason why I put more stress on Conviction is because itâs more party friendly, and you donât burn as much mana.)
20 fanat
Defensive
1 into everything except Meditation. This gives you access to Redemption, so you can clean up corpses easily, and get life back after a battle/while fighting Physical immunes.
Optional: The 1 point each in Resist Cold/fireghting/Salvation will be useful while actually leveling the character, and will boost your 1 point in Vengeance.
=110 skill points
I believe Oramin was the one who said that Vengeance and Conviction were pretty much equal in boosting your elemental damage. However, boosting Conviction gives elemental damage without costing as much mana.
Character Paladin
Weapon Caduceus / Schlangenstab
Skill Zeal
IAS Frames per attack Attacks per second
0 % 7 3.5
8 % 6 4.1
42 % 5 5
142 % 4 6.2
Character Paladin
Weapon Caduceus / Schlangenstab
Skill Zeal
Fanaticism Level 20
IAS Frames per attack Attacks per second
0 % 5 5
40 % 4 6.2
So with lvl 20 Fanatacism, and the 40% IAS already on the weapon, no additional IAS is needed.
In a perfect world, where you had access to all the runes and ED jewels of your choice:
Weapon:
Ohm (50% ED)
2x Lo (20%x2= 40% Deadly Strike)
Ber (20% Crushing Blow)
Helm:
2 x 40 ED/15 max damage jewels
Armor:
1 x 40 ED/15 max damage (2 if you wanna skip Cham)
Cham rune (cannot be frozen)
Ber rune (damage reduced by 8%)
Shield:
3 x Ber rune (Damage reduced by 8% x 3 = 24%)
___________________________________________
The reason I suggested the Ber runes, and I stopped at 4 x 8% = damage reduced by 32%, is because in the patch the damage reduced by % cap will be at 50%, not 75% like it is now.
Items to equip with it:
Atma's Scarab: Amplify damage doubles your damage by cursing the monster with -100 physical resistance.
Gore rider boots:
160-200% Enhanced Defense (varies)
30% Faster Run/Walk
10% Chance Of Open Wounds
15% Chance Of Crushing Blow
15% Deadly Strike
Crafted Blood gloves:
Try to craft for gloves that have 20% IAS/10% crushing blow/however much life steal you can get on it. And it would actually be better to have mana steal instead of life steal, as that would give you all the mana you need for Zeal. Dual leach would rock.
Or you could go with any of the elite unique gloves.
Belt:
String of ears with 15% damage reduced/8% life leach. Verdungoâs would also be nice.
____________________________________________
Summary: with a Cham rune in armor, helm, or shield (for cannot be frozen)
170% ED/45 max damage/35% Deadly Strike (double damage every 3 hits, basically)/45% Crushing blow (a crushing blow every 2 hits or so)/Cannot be Frozen/Damage reduced by 47%
Without a Cham Rune (using another 40% ED/15 max damage jewel)
210% ED/60 max damage/55% Deadly Strike (double damage every 3 hits, basically)/45% Crushing blow (a crushing blow every 2 hits or so)/Damage reduced by 47%
Combat
20 zeal
20 sacrifice
20 holy shield
1 into vengeance for phys immunes (will be boosted by synergies and Conviction
Offensive
1 into everything except Holy Shock, so you have access to Conviction
10 Conviction (The reason why I put more stress on Conviction is because itâs more party friendly, and you donât burn as much mana.)
20 fanat
Defensive
1 into everything except Meditation. This gives you access to Redemption, so you can clean up corpses easily, and get life back after a battle/while fighting Physical immunes.
Optional: The 1 point each in Resist Cold/fireghting/Salvation will be useful while actually leveling the character, and will boost your 1 point in Vengeance.
=110 skill points
I believe Oramin was the one who said that Vengeance and Conviction were pretty much equal in boosting your elemental damage. However, boosting Conviction gives elemental damage without costing as much mana.
Character Paladin
Weapon Caduceus / Schlangenstab
Skill Zeal
IAS Frames per attack Attacks per second
0 % 7 3.5
8 % 6 4.1
42 % 5 5
142 % 4 6.2
Character Paladin
Weapon Caduceus / Schlangenstab
Skill Zeal
Fanaticism Level 20
IAS Frames per attack Attacks per second
0 % 5 5
40 % 4 6.2
So with lvl 20 Fanatacism, and the 40% IAS already on the weapon, no additional IAS is needed.
In a perfect world, where you had access to all the runes and ED jewels of your choice:
Weapon:
Ohm (50% ED)
2x Lo (20%x2= 40% Deadly Strike)
Ber (20% Crushing Blow)
Helm:
2 x 40 ED/15 max damage jewels
Armor:
1 x 40 ED/15 max damage (2 if you wanna skip Cham)
Cham rune (cannot be frozen)
Ber rune (damage reduced by 8%)
Shield:
3 x Ber rune (Damage reduced by 8% x 3 = 24%)
___________________________________________
The reason I suggested the Ber runes, and I stopped at 4 x 8% = damage reduced by 32%, is because in the patch the damage reduced by % cap will be at 50%, not 75% like it is now.
Items to equip with it:
Atma's Scarab: Amplify damage doubles your damage by cursing the monster with -100 physical resistance.
Gore rider boots:
160-200% Enhanced Defense (varies)
30% Faster Run/Walk
10% Chance Of Open Wounds
15% Chance Of Crushing Blow
15% Deadly Strike
Crafted Blood gloves:
Try to craft for gloves that have 20% IAS/10% crushing blow/however much life steal you can get on it. And it would actually be better to have mana steal instead of life steal, as that would give you all the mana you need for Zeal. Dual leach would rock.
Or you could go with any of the elite unique gloves.
Belt:
String of ears with 15% damage reduced/8% life leach. Verdungoâs would also be nice.
____________________________________________
Summary: with a Cham rune in armor, helm, or shield (for cannot be frozen)
170% ED/45 max damage/35% Deadly Strike (double damage every 3 hits, basically)/45% Crushing blow (a crushing blow every 2 hits or so)/Cannot be Frozen/Damage reduced by 47%
Without a Cham Rune (using another 40% ED/15 max damage jewel)
210% ED/60 max damage/55% Deadly Strike (double damage every 3 hits, basically)/45% Crushing blow (a crushing blow every 2 hits or so)/Damage reduced by 47%