Using low level skills
#9
Y-e-p. Static Field is more over-powered than CE. Always has been, always will be. After CE was nerfed, SF become the ONLY spell that actually scales UP in damage as the number of players increases. Now, if SF were affected by the number of players in the following way:

Static Damage= (XY)/(3Y)

Where X is the monster's current HP and Y is the number of players in the game.

840 is used because it is divisible by 5, 6, 7, and 8 with no remainder.

Players 1 Damage = (840*1) / (3*1) = 0840/03 = 280
Players 2 Damage = (840*2) / (3*2) = 1680/06 = 280
Players 3 Damage = (840*3) / (3*3) = 2520/09 = 280
Players 4 Damage = (840*4) / (3*4) = 3360/12 = 280
Players 5 Damage = (840*5) / (3*5) = 4200/15 = 280
Players 6 Damage = (840*6) / (3*6) = 5040/18 = 280
Players 7 Damage = (840*7) / (3*7) = 5880/21 = 280
Players 8 Damage = (840*8) / (3*8) = 6720/24 = 280

As you can see, the amount of damage done is always the same, regardless of the number of players(ie, just like pretty much all spells), and will only scale up with the difficulty level of the opponent(or rather, their hit points) The RELATIVE amount of damage done is less, but still in keeping with other skills(ie, your contribution to the damage as an individual is lessened as more players cause the monster's HP to increase), but you're still taking out a relatively large chunk of HP with the spell(up till Players 8)

1/03=33%
1/06=16%
1/09=11%
1/12=8.3%
1/15=6.7%
1/18=5.6%
1/21=4.8%
1/24=4.2%

If this formula were implemented of course, then the caps on bosses and for NM/Hell could be removed, since by the time you can actually knock them down to 1 HP, your mana could be better spent elsewhere. Assuming Hell Izual, players 2(players 1 would be unchanged, so soloing would be still be easy for the loner static sorc):

16000/6=2667
13333/6=2222
11111/6=1851
09260/6=1543
07717/6=1286
06431/6=1071
05360/6=0893
04467/6=0745

As you can see, Static Field IS still an effective "boss-killer", just that you can't cheese your way through any more. Of course, this is basd on the OLD Static Field, the one that did 1/3 damage per casting. The new one(25% per casting) inserted into the formula I devised above would be a neutering rather than a nerf.
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Messages In This Thread
Using low level skills - by davcol - 02-20-2003, 05:37 PM
Using low level skills - by Den - 02-20-2003, 06:02 PM
Using low level skills - by Baajikiil - 02-20-2003, 07:33 PM
Using low level skills - by Den - 02-20-2003, 08:32 PM
Using low level skills - by Chameleon - 02-21-2003, 06:36 AM
Using low level skills - by Albion Child - 02-24-2003, 01:11 AM
Using low level skills - by BlackLightning - 03-19-2003, 01:30 AM
Using low level skills - by Az3ar - 03-19-2003, 03:26 AM
Using low level skills - by AtomicKitKat - 03-19-2003, 04:51 AM
Using low level skills - by Az3ar - 03-19-2003, 07:03 AM
Using low level skills - by CelticHound - 03-25-2003, 04:39 AM
Using low level skills - by Archon_Wing - 03-25-2003, 05:09 AM
Using low level skills - by the Langolier - 03-28-2003, 10:51 AM
Using low level skills - by AtomicKitKat - 03-28-2003, 11:49 AM
Using low level skills - by the Langolier - 03-28-2003, 11:54 AM
Using low level skills - by AtomicKitKat - 03-28-2003, 12:10 PM
Using low level skills - by BanditAngel - 03-30-2003, 06:53 AM
Using low level skills - by Archon_Wing - 03-30-2003, 06:57 AM
Using low level skills - by Taem - 03-31-2003, 07:44 AM
Using low level skills - by Walkiry - 04-01-2003, 10:08 AM
Using low level skills - by Walkiry - 04-09-2003, 12:38 AM
Using low level skills - by Brista - 04-09-2003, 08:05 AM
Using low level skills - by Amaethon - 04-09-2003, 07:32 PM
Using low level skills - by Walkiry - 04-09-2003, 10:27 PM
Using low level skills - by Walkiry - 04-10-2003, 11:34 PM
Using low level skills - by Brista - 04-11-2003, 12:39 AM
Using low level skills - by ldw - 04-11-2003, 09:56 AM
Using low level skills - by bardie - 04-11-2003, 03:25 PM
Using low level skills - by Walkiry - 04-12-2003, 01:04 PM

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