Hello Cytrex,
"Flash is what I would like to call a lasting spell(similar to Inferno, Fire Wall etc) so 19 attacks sounds reasonable"
Exactly. This offers a nice mechanism, totally different from most missile spells. If nothing else, it offers diversity. Btw, there are spells that combine this: Elemental is similar to Fireball, but its splash does several attacks for far less damage (the same division by 64 here). Another example is Fire and Lightning arrows, but here Blizzard forgot to lower the damage, I believe :P
I haven't found the cause in the code yet, but haven't been looking hard either. It is quite hard, as it is somewhere in the mechanism between spell casting and target attacking. Also, there are several reasons why damage can be divided by 64. At this moment, I regard the matter as intended, which is alot easier :lol:
"Flash is what I would like to call a lasting spell(similar to Inferno, Fire Wall etc) so 19 attacks sounds reasonable"
Exactly. This offers a nice mechanism, totally different from most missile spells. If nothing else, it offers diversity. Btw, there are spells that combine this: Elemental is similar to Fireball, but its splash does several attacks for far less damage (the same division by 64 here). Another example is Fire and Lightning arrows, but here Blizzard forgot to lower the damage, I believe :P
I haven't found the cause in the code yet, but haven't been looking hard either. It is quite hard, as it is somewhere in the mechanism between spell casting and target attacking. Also, there are several reasons why damage can be divided by 64. At this moment, I regard the matter as intended, which is alot easier :lol: